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authorJim Blandy <jimb@redhat.com>1993-05-10 00:25:17 +0000
committerJim Blandy <jimb@redhat.com>1993-05-10 00:25:17 +0000
commitcb637678719546cb3fe7eb1ab4d86486f18953c8 (patch)
tree3ce85335bca78a55e247880e60664a9ccf405daa /src/xfaces.c
parent31b245519739f916ec9e4ccb8274262aff879c69 (diff)
* xfaces.c (Fmake_face_internal): Do nothing for non-X frames.
* dispextern.h (struct face): Add cached_index member. * xfaces.c (get_cached_face): Use it to avoid unnecessary searches of face_vector. * xfaces.c (intern_face): Renamed from get_display_face. * xfns.c (x_make_gc): After building the GC's for the frame, call init_frame_faces to set up the first two faces. * xfaces.c (init_frame_faces): Don't just try to copy the default and mode line faces from some other random frame; instead, consult the normal_gc and reverse_gc members of the frame, and build the faces based on their parameters. Adjust the face computation functions to return frame face ID's, not pointers to display faces; since we call these functions during display construction, we don't want the display faces yet. * xfaces.c (intern_frame_face): New function. (compute_char_face, compute_glyph_face): Apply intern_frame_face to the computed face, and return the frame face's ID, instead of calling intern_face and returning a pointer to a display frame. * xfaces.c: Describe the facial data structures. It took me a while to figure them out; perhaps this will save someone else the trouble. * xfaces.c (get_display_face): Use face_eql instead of writing it out.
Diffstat (limited to 'src/xfaces.c')
-rw-r--r--src/xfaces.c714
1 files changed, 423 insertions, 291 deletions
diff --git a/src/xfaces.c b/src/xfaces.c
index 692116fc5cd..d2e8322802e 100644
--- a/src/xfaces.c
+++ b/src/xfaces.c
@@ -1,4 +1,4 @@
-/* "Face" primitives
+/* "Face" primitives.
Copyright (C) 1992, 1993 Free Software Foundation.
This file is part of GNU Emacs.
@@ -25,6 +25,8 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
#include "config.h"
#include "lisp.h"
+#ifdef HAVE_X_WINDOWS
+
#include "xterm.h"
#include "buffer.h"
#include "dispextern.h"
@@ -38,24 +40,89 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
/* #include <X11/Xmu/Drawing.h> */ /* Appears not to be used */
#include <X11/Xos.h>
-/* We use face structures in two ways:
- At the frame level, each frame has a vector of faces (FRAME_FACES).
- Face number 0 is the default face (for normal text).
- Face number 1 is the mode line face.
- Higher face numbers have no built-in meaning.
- The faces in these vectors are called "frame faces".
-
- Faces number 0 and 1 have graphics contexts.
- They can be used in the redisplay code directly.
- Higher numbered frame faces do not have graphics contexts.
-
- There are also "cached faces". They have graphics contexts.
- They are kept in a C vector called face_vector.
-
- A "display face" is a face with a graphics context.
- It is either a frame face number 0 or 1,
- or a cached face. */
+
+/* An explanation of the face data structures. */
+
+/* ========================= Face Data Structures =========================
+
+ All lisp code uses symbols as face names.
+
+ Each frame has a face_alist member (with the frame-face-alist and
+ set-frame-face-alist accessors), associating the face names with
+ vectors of the form
+ [face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
+ where
+ face is the symbol `face',
+ NAME is the symbol with which this vector is associated (a backpointer),
+ ID is the face ID, an integer used internally by the C code to identify
+ the face,
+ FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
+ to use with the face,
+ BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
+ use right now, and
+ UNDERLINE-P is non-nil if the face should be underlined.
+ (lisp/faces.el maintains these association lists.)
+
+ The frames' private alists hold the frame-local definitions for the
+ faces. The lisp variable global-face-data contains the global
+ defaults for faces. (See lisp/faces.el for this too.)
+
+ In the C code, we also have a `struct face' with the elements
+ `foreground', `background', `font', and `underline',
+ which specify its visual appearance, and elements
+ `gc' and `cached_index';
+ `gc' may be an X GC which has been built for the given display
+ parameters. Faces with GC's are called `display faces'. Whether
+ or not a face has a GC depends on what data structure the face is
+ in; we explain these more below. (See src/dispextern.h.)
+
+ Each frame also has members called `faces' and `n_faces' (with the
+ accessors FRAME_FACES and FRAME_N_FACES), which define an array of
+ struct face pointers, indexed by face ID (element 2 of the
+ vector). These are called "frame faces".
+ Element 0 is the default face --- the one used for normal text.
+ Element 1 is the modeline face.
+ These faces have their GC's set; the rest do not. (See src/xterm.h.)
+
+ The global variables `face_vector' and `nfaces' define another
+ array of struct face pointers, with their GC's set. This array
+ acts as a cache of GC's to be used by all frames. The function
+ `intern_face', passed a struct face *, searches face_vector for a
+ struct face with the same parameters, adds a new one with a GC if
+ it doesn't find one, and returns it. If you have a `struct face',
+ and you want a GC for it, call intern_face on that struct, and it
+ will return a `struct face *' with its GC set. The faces in
+ face_vector are called `cached faces.' (See src/xfaces.c.)
+
+ The `GLYPH' data type is an unsigned integer type; the bottom byte
+ is a character code, and the byte above that is a face id. The
+ `struct frame_glyphs' structure, used to describe frames' current
+ or desired contents, is essentially a matrix of GLYPHs; the face
+ ID's in a struct frame_glyphs are indices into FRAME_FACES. (See
+ src/dispextern.h.)
+
+ Some subtleties:
+ Since face_vector is just a cache --- there are no pointers into it
+ from the rest of the code, and everyone accesses it through
+ intern_face --- we could just free its GC's and throw the whole
+ thing away without breaking anything. This gives us a simple way
+ to garbage-collect old GC's nobody's using any more - we can just
+ purge face_vector, and then let subsequent calls to intern_face
+ refill it as needed. The function clear_face_vector performs this
+ purge.
+
+ We're often applying intern_face to faces in frames' local arrays -
+ for example, we do this while sending GLYPHs from a struct
+ frame_glyphs to X during redisplay. It would be nice to avoid
+ searching all of face_vector every time we intern a frame's face.
+ So, when intern_face finds a match for FACE in face_vector, it
+ stores the index of the match in FACE's cached_index member, and
+ checks there first next time. */
+
+
+/* Definitions and declarations. */
+
/* A table of display faces. */
struct face **face_vector;
/* The length in use of the table. */
@@ -70,14 +137,28 @@ int next_face_id;
Lisp_Object Qface, Qwindow, Qpriority;
-static struct face *allocate_face ();
static void build_face ();
-static int sort_overlays ();
-static struct face *get_display_face ();
static Lisp_Object face_name_id_number ();
+
+struct face *intern_face ();
+static void ensure_face_ready ();
-/* Make a new face that's a copy of an existing one. */
+/* Allocating, copying, and comparing struct faces. */
+
+/* Allocate a new face */
+static struct face *
+allocate_face ()
+{
+ struct face *result = (struct face *) xmalloc (sizeof (struct face));
+ bzero (result, sizeof (struct face));
+ result->font = (XFontStruct *) FACE_DEFAULT;
+ result->foreground = FACE_DEFAULT;
+ result->background = FACE_DEFAULT;
+ result->stipple = FACE_DEFAULT;
+ return result;
+}
+/* Make a new face that's a copy of an existing one. */
static struct face *
copy_face (face)
struct face *face;
@@ -97,18 +178,18 @@ static int
face_eql (face1, face2)
struct face *face1, *face2;
{
- return (face1->font == face2->font
+ return ( face1->font == face2->font
&& face1->foreground == face2->foreground
&& face1->background == face2->background
- && face1->stipple == face2->stipple
- && face1->underline == face2->underline);
+ && face1->stipple == face2->stipple
+ && face1->underline == face2->underline);
}
+
+/* Interning faces in the `face_vector' cache, and clearing that cache. */
/* Return the unique display face corresponding to the user-level face FACE.
-
If there isn't one, make one, and find a slot in the face_vector to
put it in. */
-
static struct face *
get_cached_face (f, face)
struct frame *f;
@@ -117,6 +198,13 @@ get_cached_face (f, face)
int i, empty = -1;
struct face *result;
+ /* Perhaps FACE->cached_index is valid; this could happen if FACE is
+ in a frame's face list. */
+ if (face->cached_index >= 0
+ && face->cached_index < nfaces
+ && face_eql (face_vector[face->cached_index], face))
+ return face_vector[face->cached_index];
+
/* Look for an existing display face that does the job.
Also find an empty slot if any. */
for (i = 0; i < nfaces; i++)
@@ -150,6 +238,40 @@ get_cached_face (f, face)
return result;
}
+/* Given a frame face, return an equivalent display face
+ (one which has a graphics context). */
+
+struct face *
+intern_face (f, face)
+ struct frame *f;
+ struct face *face;
+{
+ struct face *result;
+
+ /* Does the face have a GC already? */
+ if (face->gc)
+ return face;
+
+ /* If it's equivalent to the default face, use that. */
+ if (face_eql (face, FRAME_DEFAULT_FACE (f)))
+ {
+ if (!FRAME_DEFAULT_FACE (f)->gc)
+ build_face (f, FRAME_DEFAULT_FACE (f));
+ return FRAME_DEFAULT_FACE (f);
+ }
+
+ /* If it's equivalent to the mode line face, use that. */
+ if (face_eql (face, FRAME_MODE_LINE_FACE (f)))
+ {
+ if (!FRAME_MODE_LINE_FACE (f)->gc)
+ build_face (f, FRAME_MODE_LINE_FACE (f));
+ return FRAME_MODE_LINE_FACE (f);
+ }
+
+ /* Get a specialized display face. */
+ return get_cached_face (f, face);
+}
+
/* Clear out face_vector and start anew.
This should be done from time to time just to avoid
keeping too many graphics contexts in face_vector
@@ -176,13 +298,14 @@ clear_face_vector ()
UNBLOCK_INPUT;
}
+/* Allocating and freeing X resources for display faces. */
+
/* Make a graphics context for face FACE, which is on frame F,
if that can be done. */
-
static void
build_face (f, face)
- struct frame* f;
- struct face* face;
+ struct frame *f;
+ struct face *face;
{
GC gc;
XGCValues xgcv;
@@ -210,10 +333,249 @@ build_face (f, face)
#endif
face->gc = gc;
}
+
+/* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */
+
+static XFontStruct *
+load_font (f, name)
+ struct frame *f;
+ Lisp_Object name;
+{
+ XFontStruct *font;
+
+ if (NILP (name))
+ return (XFontStruct *) FACE_DEFAULT;
+
+ CHECK_STRING (name, 0);
+ BLOCK_INPUT;
+ font = XLoadQueryFont (x_current_display, (char *) XSTRING (name)->data);
+ UNBLOCK_INPUT;
+
+ if (! font)
+ Fsignal (Qerror, Fcons (build_string ("undefined font"),
+ Fcons (name, Qnil)));
+ return font;
+}
+
+static void
+unload_font (f, font)
+ struct frame *f;
+ XFontStruct *font;
+{
+ if (!font || font == ((XFontStruct *) FACE_DEFAULT))
+ return;
+ XFreeFont (x_current_display, font);
+}
+
+static unsigned long
+load_color (f, name)
+ struct frame *f;
+ Lisp_Object name;
+{
+ Display *dpy = x_current_display;
+ Colormap cmap;
+ XColor color;
+ int result;
+
+ if (NILP (name))
+ return FACE_DEFAULT;
+
+ cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
+
+ CHECK_STRING (name, 0);
+ BLOCK_INPUT;
+ result = XParseColor (dpy, cmap, (char *) XSTRING (name)->data, &color);
+ UNBLOCK_INPUT;
+ if (! result)
+ Fsignal (Qerror, Fcons (build_string ("undefined color"),
+ Fcons (name, Qnil)));
+ BLOCK_INPUT;
+ result = XAllocColor (dpy, cmap, &color);
+ UNBLOCK_INPUT;
+ if (! result)
+ Fsignal (Qerror, Fcons (build_string ("X server cannot allocate color"),
+ Fcons (name, Qnil)));
+ return (unsigned long) color.pixel;
+}
+
+static void
+unload_color (f, pixel)
+ struct frame *f;
+ Pixel pixel;
+{
+ Colormap cmap;
+ Display *dpy = x_current_display;
+ if (pixel == FACE_DEFAULT)
+ return;
+ cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
+ BLOCK_INPUT;
+ XFreeColors (dpy, cmap, &pixel, 1, 0);
+ UNBLOCK_INPUT;
+}
+
+/* Initializing face arrays for frames. */
+
+/* Set up faces 0 and 1 based on the normal text and modeline GC's. */
+void
+init_frame_faces (f)
+ struct frame *f;
+{
+ ensure_face_ready (f, 0);
+ {
+ XGCValues gcv;
+ struct face *face = FRAME_FACES (f) [0];
+
+ XGetGCValues (x_current_display, f->display.x->normal_gc,
+ GCForeground | GCBackground | GCFont, &gcv);
+ face->gc = f->display.x->normal_gc;
+ face->foreground = gcv.foreground;
+ face->background = gcv.background;
+ face->font = XQueryFont (x_current_display, gcv.font);
+ face->stipple = 0;
+ face->underline = 0;
+ }
+
+ ensure_face_ready (f, 1);
+ {
+ XGCValues gcv;
+ struct face *face = FRAME_FACES (f) [1];
+
+ XGetGCValues (x_current_display, f->display.x->reverse_gc,
+ GCForeground | GCBackground | GCFont, &gcv);
+ face->gc = f->display.x->reverse_gc;
+ face->foreground = gcv.foreground;
+ face->background = gcv.background;
+ face->font = XQueryFont (x_current_display, gcv.font);
+ face->stipple = 0;
+ face->underline = 0;
+ }
+}
+
+#if 0
+void
+init_frame_faces (f)
+ struct frame *f;
+{
+ struct frame *other_frame = 0;
+ Lisp_Object rest;
+
+ for (rest = Vframe_list; !NILP (rest); rest = Fcdr (rest))
+ {
+ struct frame *f2 = XFRAME (Fcar (rest));
+ if (f2 != f && FRAME_X_P (f2))
+ {
+ other_frame = f2;
+ break;
+ }
+ }
+
+ if (other_frame)
+ {
+ /* Make sure this frame's face vector is as big as the others. */
+ FRAME_N_FACES (f) = FRAME_N_FACES (other_frame);
+ FRAME_FACES (f)
+ = (struct face **) xmalloc (FRAME_N_FACES (f) * sizeof (struct face *));
+
+ /* Make sure the frame has the two basic faces. */
+ FRAME_DEFAULT_FACE (f)
+ = copy_face (FRAME_DEFAULT_FACE (other_frame));
+ FRAME_MODE_LINE_FACE (f)
+ = copy_face (FRAME_MODE_LINE_FACE (other_frame));
+ }
+}
+#endif
+
+
+/* Called from Fdelete_frame. */
+void
+free_frame_faces (f)
+ struct frame *f;
+{
+ Display *dpy = x_current_display;
+ int i;
+
+ for (i = 0; i < FRAME_N_FACES (f); i++)
+ {
+ struct face *face = FRAME_FACES (f) [i];
+ if (! face)
+ continue;
+ if (face->gc)
+ XFreeGC (dpy, face->gc);
+ unload_font (f, face->font);
+ unload_color (f, face->foreground);
+ unload_color (f, face->background);
+#if 0
+ unload_pixmap (f, face->stipple);
+#endif
+ xfree (face);
+ }
+ xfree (FRAME_FACES (f));
+ FRAME_FACES (f) = 0;
+ FRAME_N_FACES (f) = 0;
+}
+/* Interning faces in a frame's face array. */
+
+/* Find a match for NEW_FACE in a FRAME's face array, and add it if we don't
+ find one. */
+int
+intern_frame_face (new_face, frame)
+ struct face *new_face;
+ struct frame *frame;
+{
+ int len = FRAME_N_FACES (frame);
+ int i;
+
+ /* Search for a face already on FRAME equivalent to FACE. */
+ for (i = 0; i < len; i++)
+ {
+ struct face *frame_face = FRAME_FACES (frame)[i];
+
+ if (frame_face && face_eql (new_face, frame_face))
+ return i;
+ }
+
+ /* We didn't find one; add a new one. */
+ i = next_face_id++;
+
+ ensure_face_ready (frame, i);
+ bcopy (new_face, FRAME_FACES (frame)[i], sizeof (new_face));
+
+ return i;
+}
+
+/* Make face id ID valid on frame F. */
+
+static void
+ensure_face_ready (f, id)
+ struct frame *f;
+ int id;
+{
+ if (FRAME_N_FACES (f) <= id)
+ {
+ int n = id + 10;
+ int i;
+ if (!FRAME_N_FACES (f))
+ FRAME_FACES (f)
+ = (struct face **) xmalloc (sizeof (struct face *) * n);
+ else
+ FRAME_FACES (f)
+ = (struct face **) xrealloc (FRAME_FACES (f),
+ sizeof (struct face *) * n);
+
+ bzero (FRAME_FACES (f) + FRAME_N_FACES (f),
+ (n - FRAME_N_FACES (f)) * sizeof (struct face *));
+ FRAME_N_FACES (f) = n;
+ }
+
+ if (FRAME_FACES (f) [id] == 0)
+ FRAME_FACES (f) [id] = allocate_face ();
+}
+
+/* Computing faces appropriate for a given piece of text in a buffer. */
+
/* Modify face TO by copying from FROM all properties which have
nondefault settings. */
-
static void
merge_faces (from, to)
struct face *from, *to;
@@ -239,12 +601,24 @@ struct sortvec
int priority;
};
-/* Return the display face associated with a buffer position POS.
+static int
+sort_overlays (s1, s2)
+ struct sortvec *s1, *s2;
+{
+ if (s1->priority != s2->priority)
+ return s1->priority - s2->priority;
+ if (s1->beg != s2->beg)
+ return s1->beg - s2->beg;
+ if (s1->end != s2->end)
+ return s2->end - s1->end;
+ return 0;
+}
+
+/* Return the face ID associated with a buffer position POS.
Store into *ENDPTR the position at which a different face is needed.
This does not take account of glyphs that specify their own face codes.
F is the frame in use for display, and W is the window. */
-
-struct face *
+int
compute_char_face (f, w, pos, endptr)
struct frame *f;
struct window *w;
@@ -273,7 +647,7 @@ compute_char_face (f, w, pos, endptr)
/* Optimize the default case. */
if (noverlays == 0 && NILP (prop))
- return FRAME_DEFAULT_FACE (f);
+ return 0;
bcopy (FRAME_DEFAULT_FACE (f), &face, sizeof (struct face));
@@ -351,28 +725,13 @@ compute_char_face (f, w, pos, endptr)
*endptr = endpos;
- return get_display_face (f, &face);
-}
-
-static int
-sort_overlays (s1, s2)
- struct sortvec *s1, *s2;
-{
- if (s1->priority != s2->priority)
- return s1->priority - s2->priority;
- if (s1->beg != s2->beg)
- return s1->beg - s2->beg;
- if (s1->end != s2->end)
- return s2->end - s1->end;
- return 0;
+ return intern_frame_face (f, &face);
}
-/* Return the display face to use to display a special glyph
- which selects FACE_CODE as the face ID,
- assuming that ordinarily the face would be BASIC_FACE.
- F is the frame. */
-
-struct face *
+/* Return the face ID to use to display a special glyph which selects
+ FACE_CODE as the face ID, assuming that ordinarily the face would
+ be BASIC_FACE. F is the frame. */
+int
compute_glyph_face (f, basic_face, face_code)
struct frame *f;
struct face *basic_face;
@@ -386,243 +745,10 @@ compute_glyph_face (f, basic_face, face_code)
&& FRAME_FACES (f) [face_code] != 0)
merge_faces (FRAME_FACES (f) [face_code], &face);
- return get_display_face (f, &face);
-}
-
-/* Given a frame face, return an equivalent display face
- (one which has a graphics context). */
-
-static struct face *
-get_display_face (f, face)
- struct frame *f;
- struct face *face;
-{
- struct face *result;
-
- /* Does the face have a GC already? */
- if (face->gc)
- return face;
-
- /* If it's equivalent to the default face, use that. */
- if (face->font == FRAME_DEFAULT_FACE (f)->font
- && face->foreground == FRAME_DEFAULT_FACE (f)->foreground
- && face->background == FRAME_DEFAULT_FACE (f)->background
- && face->stipple == FRAME_DEFAULT_FACE (f)->stipple
- && face->underline == FRAME_DEFAULT_FACE (f)->underline)
- {
- if (!FRAME_DEFAULT_FACE (f)->gc)
- build_face (f, FRAME_DEFAULT_FACE (f));
- return FRAME_DEFAULT_FACE (f);
- }
-
- /* If it's equivalent to the mode line face, use that. */
- if (face->font == FRAME_MODE_LINE_FACE (f)->font
- && face->foreground == FRAME_MODE_LINE_FACE (f)->foreground
- && face->background == FRAME_MODE_LINE_FACE (f)->background
- && face->stipple == FRAME_MODE_LINE_FACE (f)->stipple
- && face->underline == FRAME_MODE_LINE_FACE (f)->underline)
- {
- if (!FRAME_MODE_LINE_FACE (f)->gc)
- build_face (f, FRAME_MODE_LINE_FACE (f));
- return FRAME_MODE_LINE_FACE (f);
- }
-
- /* Get a specialized display face. */
- return get_cached_face (f, face);
-}
-
-
-/* Allocate a new face */
-static struct face *
-allocate_face ()
-{
- struct face *result = (struct face *) xmalloc (sizeof (struct face));
- bzero (result, sizeof (struct face));
- result->font = (XFontStruct *) FACE_DEFAULT;
- result->foreground = FACE_DEFAULT;
- result->background = FACE_DEFAULT;
- result->stipple = FACE_DEFAULT;
- return result;
-}
-
-/* Make face id ID valid on frame F. */
-
-void
-ensure_face_ready (f, id)
- struct frame *f;
- int id;
-{
- if (FRAME_N_FACES (f) <= id)
- {
- int n = id + 10;
- int i;
- if (!FRAME_N_FACES (f))
- FRAME_FACES (f)
- = (struct face **) xmalloc (sizeof (struct face *) * n);
- else
- FRAME_FACES (f)
- = (struct face **) xrealloc (FRAME_FACES (f),
- sizeof (struct face *) * n);
-
- bzero (FRAME_FACES (f) + FRAME_N_FACES (f),
- (n - FRAME_N_FACES (f)) * sizeof (struct face *));
- FRAME_N_FACES (f) = n;
- }
-
- if (FRAME_FACES (f) [id] == 0)
- FRAME_FACES (f) [id] = allocate_face ();
-}
-
-/* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */
-
-#ifdef HAVE_X_WINDOWS
-
-static XFontStruct *
-load_font (f, name)
- struct frame *f;
- Lisp_Object name;
-{
- XFontStruct *font;
-
- if (NILP (name))
- return (XFontStruct *) FACE_DEFAULT;
-
- CHECK_STRING (name, 0);
- BLOCK_INPUT;
- font = XLoadQueryFont (x_current_display, (char *) XSTRING (name)->data);
- UNBLOCK_INPUT;
-
- if (! font)
- Fsignal (Qerror, Fcons (build_string ("undefined font"),
- Fcons (name, Qnil)));
- return font;
-}
-
-static void
-unload_font (f, font)
- struct frame *f;
- XFontStruct *font;
-{
- if (!font || font == ((XFontStruct *) FACE_DEFAULT))
- return;
- XFreeFont (x_current_display, font);
-}
-
-static unsigned long
-load_color (f, name)
- struct frame *f;
- Lisp_Object name;
-{
- Display *dpy = x_current_display;
- Colormap cmap;
- XColor color;
- int result;
-
- if (NILP (name))
- return FACE_DEFAULT;
-
- cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
-
- CHECK_STRING (name, 0);
- BLOCK_INPUT;
- result = XParseColor (dpy, cmap, (char *) XSTRING (name)->data, &color);
- UNBLOCK_INPUT;
- if (! result)
- Fsignal (Qerror, Fcons (build_string ("undefined color"),
- Fcons (name, Qnil)));
- BLOCK_INPUT;
- result = XAllocColor (dpy, cmap, &color);
- UNBLOCK_INPUT;
- if (! result)
- Fsignal (Qerror, Fcons (build_string ("X server cannot allocate color"),
- Fcons (name, Qnil)));
- return (unsigned long) color.pixel;
-}
-
-static void
-unload_color (f, pixel)
- struct frame *f;
- Pixel pixel;
-{
- Colormap cmap;
- Display *dpy = x_current_display;
- if (pixel == FACE_DEFAULT)
- return;
- cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
- BLOCK_INPUT;
- XFreeColors (dpy, cmap, &pixel, 1, 0);
- UNBLOCK_INPUT;
-}
-
-#endif /* HAVE_X_WINDOWS */
-
-
-/* frames */
-
-void
-init_frame_faces (f)
- struct frame *f;
-{
- struct frame *other_frame = 0;
- Lisp_Object rest;
-
- for (rest = Vframe_list; !NILP (rest); rest = Fcdr (rest))
- {
- struct frame *f2 = XFRAME (Fcar (rest));
- if (f2 != f && FRAME_X_P (f2))
- {
- other_frame = f2;
- break;
- }
- }
-
- if (other_frame)
- {
- /* Make sure this frame's face vector is as big as the others. */
- FRAME_N_FACES (f) = FRAME_N_FACES (other_frame);
- FRAME_FACES (f)
- = (struct face **) xmalloc (FRAME_N_FACES (f) * sizeof (struct face *));
-
- /* Make sure the frame has the two basic faces. */
- FRAME_DEFAULT_FACE (f)
- = copy_face (FRAME_DEFAULT_FACE (other_frame));
- FRAME_MODE_LINE_FACE (f)
- = copy_face (FRAME_MODE_LINE_FACE (other_frame));
- }
+ return intern_frame_face (f, &face);
}
-
-
-/* Called from Fdelete_frame? */
-
-void
-free_screen_faces (f)
- struct frame *f;
-{
- Display *dpy = x_current_display;
- int i;
-
- for (i = 0; i < FRAME_N_FACES (f); i++)
- {
- struct face *face = FRAME_FACES (f) [i];
- if (! face)
- continue;
- if (face->gc)
- XFreeGC (dpy, face->gc);
- unload_font (f, face->font);
- unload_color (f, face->foreground);
- unload_color (f, face->background);
-#if 0
- unload_pixmap (f, face->stipple);
-#endif
- xfree (face);
- }
- xfree (FRAME_FACES (f));
- FRAME_FACES (f) = 0;
- FRAME_N_FACES (f) = 0;
-}
-
-/* Lisp interface */
+/* Lisp interface. */
DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
"")
@@ -659,7 +785,8 @@ DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0,
for (rest = Vframe_list; !NILP (rest); rest = XCONS (rest)->cdr)
{
struct frame *f = XFRAME (XCONS (rest)->car);
- ensure_face_ready (f, id);
+ if (FRAME_X_P (f))
+ ensure_face_ready (f, id);
}
return Qnil;
}
@@ -774,6 +901,8 @@ face_name_id_number (frame, name)
return XINT (tem);
}
+/* Emacs initialization. */
+
void
syms_of_xfaces ()
{
@@ -790,3 +919,6 @@ syms_of_xfaces ()
defsubr (&Sset_face_attribute_internal);
defsubr (&Sinternal_next_face_id);
}
+
+#endif /* HAVE_X_WINDOWS */
+