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Adding Direct3D12 h264 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
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Extract Direct3D version independent common DXVA logic from d3d11
decoder so that it can be used by the other APIs (D3D9 and D3D12)
as well
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
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Adding Direct3D11 backend Qt6 QML videosink element, qml6d3d11sink.
Implementation details are similar to the qt6 plugin in -good
but there are a few notable differences.
* qml6d3d11sink accepts all GstD3D11 supported video formats (e.g., NV12).
* Scene graph (owned by qml6d3d11sink) will hold dedicated and sharable
RGBA texture which belongs to Qt6's Direct3D11 device, instead of sharing
GStreamer's own texture with Qt6.
* All rendering operations will be done by using GStreamer's Direct3D11 device.
Specifically, upstream texture will be copied (in case of RGBA)
or converted to the above mentioned Qt6's sharable texture.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3707>
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Adding DirectWrite text rendering elements
* dwriteclockoverlay: Equivalent to clockoverlay
* dwritetimeoverlay: Equivalent to timeoverlay
* dwritetextoverlay: Similar to textoverlay but subtitle is not
supported
Newly added elements support system memory and d3d11 memory
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4826>
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4114>
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Those files follow gst-indent style and it would be good to have
a consistent style
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4023>
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