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-rw-r--r--users/romus/README.md45
-rw-r--r--users/romus/config.h8
-rw-r--r--users/romus/romus.c509
-rw-r--r--users/romus/romus.h270
-rw-r--r--users/romus/rules.mk21
5 files changed, 0 insertions, 853 deletions
diff --git a/users/romus/README.md b/users/romus/README.md
deleted file mode 100644
index 0de9d9a817..0000000000
--- a/users/romus/README.md
+++ /dev/null
@@ -1,45 +0,0 @@
-# overview
-
- this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky
- so i shifted the columns out. i'm not sure if this is any good, time will tell.
-
- i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards.
-
-# layout
-
-i use dvorak with an unorthodox off layout.
-if you wanna grab my code, and you used a layout with a persistent base
-layer change, change it to layer 0 before proceeding.
-
-# layers
-
-* **dvorak**: base layer,with dvorak layout.
-* **alternative**: has alternate characters.
-* **game**: toggled from *function*, comfortable for gaming use.
-* **numeric**: has numericals and symbols. can be locked.
-* **function**: layer has media and function keys.
-* **mouse**: manipulates mouse. can be locked.
-* **music** allows playing sounds.
-
-# functionality
-
-* **rgb backlight**: with layer indication, and ability to change base layer lighting mode.
-* **secrets**: by placing a secrets.h, and not tracking it, passwords can be stored.
-* **mouse**: mouse emulation, complete with diagonal keys.
-* **turkish**: an altgr-like overlay that allows some non-common letters, in unicode.
-
-i suggest checking out how i enabled turkish keys,
-how i planned out rgb lighting,
-and my mouse implementation;
-they might offer some insight into fringe user cases.
-
-# issues
-
-all features are too big for the 32kb bootloader.
-offenders are audio and rgb lights; it comes down to one or the other.
-
-~the proton board, and rev 6 might fix that.~
-
-# credits
-
-this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here.
diff --git a/users/romus/config.h b/users/romus/config.h
deleted file mode 100644
index 9332febe63..0000000000
--- a/users/romus/config.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#pragma once
-
-#ifdef TAP_DANCE_ENABLE
- #define TAPPING_TERM 300
- #define TAPPING_TOGGLE 1
-#endif
-
-// !USERSPACE_CONFIG_H
diff --git a/users/romus/romus.c b/users/romus/romus.c
deleted file mode 100644
index a49a2fe205..0000000000
--- a/users/romus/romus.c
+++ /dev/null
@@ -1,509 +0,0 @@
-#include "romus.h"
-
-/*-----------------*\
-|*-----SECRETS-----*|
-\*-----------------*/
-// Enabled by adding a non-tracked secrets.h to this dir.
-#if (__has_include("secrets.h"))
-#include "secrets.h"
-#endif
-
-/*---------------*\
-|*-----MUSIC-----*|
-\*---------------*/
-#ifdef AUDIO_ENABLE
-float tone_game[][2] = SONG(ZELDA_PUZZLE);
-float tone_return[][2] = SONG(ZELDA_TREASURE);
-float tone_linux[][2] = SONG(UNICODE_LINUX);
-float tone_windows[][2] = SONG(UNICODE_WINDOWS);
-#endif
-
-/*-------------------*\
-|*-----TAP-DANCE-----*|
-\*-------------------*/
-#ifdef TAP_DANCE_ENABLE
-tap_dance_action_t tap_dance_actions[] = {
- // Shift on double tap of semicolon
- [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
-};
-#endif
-
-/* In keymaps, instead of writing _user functions, write _keymap functions
- * The __attribute__((weak)) allows for empty definitions here, and during
- * compilation, if these functions are defined elsewhere, they are written
- * over. This allows to include custom code from keymaps in the generic code
- * in this file.
- */
-__attribute__ ((weak)) void matrix_init_keymap(void) { }
-__attribute__ ((weak)) void matrix_scan_keymap(void) { }
-__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-__attribute__ ((weak)) layer_state_t layer_state_set_keymap (layer_state_t state) {
- return state;
-}
-__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
-
-/* ----------------------- *\
- * -----RGB Functions----- *
-\* ----------------------- */
-#ifdef RGBLIGHT_ENABLE
-
-// Set RGBLIGHT state depending on layer
-void rgblight_change( uint8_t this_layer ) {
- // Enable RGB light; will not work without this
- //rgblight_enable_noeeprom();
- // Change RGB light
- switch ( this_layer ) {
- case _DV:
- // Load base layer
- rgblight_disable_noeeprom();
- break;
- case _AL:
- // Do yellow for alternate
- rgblight_enable_noeeprom();
- rgblight_sethsv_noeeprom( 60,255,255);
-
-
- break;
- case _GA:
- // Do purple for game
- rgblight_enable_noeeprom();
- rgblight_sethsv_noeeprom(285,255,255);
-
-
- break;
- case _NU:
- // Do azure for number
- rgblight_enable_noeeprom();
- rgblight_sethsv_noeeprom(186,200,255);
-
-
- break;
- case _SE:
- // Do red for settings
- rgblight_enable_noeeprom();
-
- rgblight_sethsv_noeeprom( 16,255,255);
-
- break;
- case _MO:
- // Do green for mouse
- rgblight_enable_noeeprom();
- rgblight_sethsv_noeeprom(120,255,255);
-
-
- break;
- case _MU:
- // Do orange for music
-
- rgblight_enable_noeeprom();
- rgblight_sethsv_noeeprom( 39,255,255);
-
- break;
- default:
- // Something went wrong
- rgblight_enable_noeeprom();
- rgblight_sethsv_noeeprom( 0,255,255);
-
- break;
- }
-}
-
-#endif
-
-/*---------------------*\
-|*-----MATRIX INIT-----*|
-\*---------------------*/
-void matrix_init_user (void) {
-
- // Keymap specific things, do it first thing to allow for delays etc
- matrix_init_keymap();
-
- // Correct unicode
-#ifdef UNICODE_ENABLE
- set_unicode_input_mode(UNICODE_MODE_LINUX);
-#endif
-
- // Make beginning layer DVORAK
- set_single_persistent_default_layer(_DV);
-
-}
-
-/*---------------------*\
-|*-----MATRIX SCAN-----*|
-\*---------------------*/
-void matrix_scan_user (void) {
- // Keymap specific, do it first
- matrix_scan_keymap();
-}
-
-/*------------------*\
-|*-----KEYCODES-----*|
-\*------------------*/
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
- // Shift check
- bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
- static bool lock_flag = false;
- uint8_t layer = biton32 (layer_state);
-
- switch (keycode) {
- // Secrets implementation
-#if (__has_include("secrets.h"))
- case SECRET1:
- if( !record->event.pressed ) {
- send_string_P( secret[ keycode - SECRET1 ] );
- }
- return false;
- break;
- case SECRET2:
- if( !record->event.pressed ) {
- send_string_P( secret[ keycode - SECRET2 ] );
- }
- return false;
- break;
- case SECRET3:
- if( !record->event.pressed ) {
- send_string_P( secret[ keycode - SECRET3 ] );
- }
- return false;
- break;
-#endif
-
- // Lock functionality: These layers are locked if the LOCKED buttons are
- // pressed. Otherwise, they are momentary toggles
- case K_LOCK:
- if (record->event.pressed) {
- lock_flag = !lock_flag;
- }
- return false;
- break;
- case K_MOUSE:
- if (record->event.pressed) {
- layer_on(_MO);
- lock_flag = false;
- } else {
- if ( lock_flag ) {
- lock_flag = false;
- } else {
- layer_off(_MO);
- }
- }
- return false;
- break;
- case K_NUMBR:
- if (record->event.pressed) {
- layer_on(_NU);
- lock_flag = false;
- } else {
- if ( lock_flag ) {
- lock_flag = false;
- } else {
- layer_off(_NU);
- }
- }
- return false;
- break;
-
- // Layer switches with sound
- case K_GAMES:
- if (record->event.pressed) {
- // On press, turn off layer if active
- if ( layer == _GA ) {
-#ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(tone_return);
-#endif
- layer_off(_GA);
- }
- } else {
- // After click, turn on layer if accessed from setting
- if ( layer == _SE ) {
-#ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(tone_game);
-#endif
- layer_on(_GA);
- layer_off(_SE);
- }
- }
- return false;
- break;
- case QK_MUSIC_TOGGLE:
- if (record->event.pressed) {
- // On press, turn off layer if active
- if ( layer == _SE ) {
- layer_off(_SE);
- layer_on(_MU);
- } else {
- layer_off(_MU);
- }
- }
- return true;
- break;
-
-//------UNICODE
- // Unicode switches with sound
-#ifdef UNICODE_ENABLE
- case UNI_LI:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(tone_linux);
-#endif
- set_unicode_input_mode(UNICODE_MODE_LINUX);
- }
- return false;
- break;
- case UNI_WN:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(tone_windows);
-#endif
- set_unicode_input_mode(UNICODE_MODE_WINDOWS);
- }
- return false;
- break;
-
- // Turkish letters, with capital functionality
- case TUR_A:
- if (record->event.pressed) {
- if ( is_capital ) {
- register_unicode(0x00c2);
- } else {
- register_unicode(0x00e2);
- }
- }
- return false;
- break;
- case TUR_O:
- if (record->event.pressed) {
- if ( is_capital ) {
- register_unicode(0x00d6);
- } else {
- register_unicode(0x00f6);
- }
- }
- return false;
- break;
- case TUR_U:
- if (record->event.pressed) {
- if ( is_capital ) {
- register_unicode(0x00dc);
- } else {
- register_unicode(0x00fc);
- }
- }
- return false;
- break;
- case TUR_I:
- if (record->event.pressed) {
- if ( is_capital ) {
- register_unicode(0x0130);
- } else {
- register_unicode(0x0131);
- }
- }
- return false;
- break;
- case TUR_G:
- if (record->event.pressed) {
- if ( is_capital ) {
- register_unicode(0x011e);
- } else {
- register_unicode(0x011f);
- }
- }
- return false;
- break;
- case TUR_C:
- if (record->event.pressed) {
- if ( is_capital ) {
- register_unicode(0x00c7);
- } else {
- register_unicode(0x00e7);
- }
- }
- return false;
- break;
- case TUR_S:
- if (record->event.pressed) {
- if ( is_capital ) {
- register_unicode(0x015e);
- } else {
- register_unicode(0x015f);
- }
- }
- return false;
- break;
-#endif
-
-//-------Diagonal mouse movements
-#ifdef MOUSEKEY_ENABLE
- case MO_NE:
- if( record->event.pressed ) {
- mousekey_on(MO_N);
- mousekey_on(MO_E);
- mousekey_send();
- } else {
- mousekey_off(MO_N);
- mousekey_off(MO_E);
- mousekey_send();
- }
- return false;
- break;
- case MO_NW:
- if( record->event.pressed ) {
- mousekey_on(MO_N);
- mousekey_on(MO_W);
- mousekey_send();
- } else {
- mousekey_off(MO_N);
- mousekey_off(MO_W);
- mousekey_send();
- }
- return false;
- break;
- case MO_SE:
- if( record->event.pressed ) {
- mousekey_on(MO_S);
- mousekey_on(MO_E);
- mousekey_send();
- } else {
- mousekey_off(MO_S);
- mousekey_off(MO_E);
- mousekey_send();
- }
- return false;
- break;
- case MO_SW:
- if( record->event.pressed ) {
- mousekey_on(MO_S);
- mousekey_on(MO_W);
- mousekey_send();
- } else {
- mousekey_off(MO_S);
- mousekey_off(MO_W);
- mousekey_send();
- }
- return false;
- break;
- case MO_S_NE:
- if( record->event.pressed ) {
- mousekey_on(MO_S_N);
- mousekey_on(MO_S_E);
- mousekey_send();
- } else {
- mousekey_off(MO_S_N);
- mousekey_off(MO_S_E);
- mousekey_send();
- }
- return false;
- break;
- case MO_S_NW:
- if( record->event.pressed ) {
- mousekey_on(MO_S_N);
- mousekey_on(MO_S_W);
- mousekey_send();
- } else {
- mousekey_off(MO_S_N);
- mousekey_off(MO_S_W);
- mousekey_send();
- }
- return false;
- break;
- case MO_S_SE:
- if( record->event.pressed ) {
- mousekey_on(MO_S_S);
- mousekey_on(MO_S_E);
- mousekey_send();
- } else {
- mousekey_off(MO_S_S);
- mousekey_off(MO_S_E);
- mousekey_send();
- }
- return false;
- break;
- case MO_S_SW:
- if( record->event.pressed ) {
- mousekey_on(MO_S_S);
- mousekey_on(MO_S_W);
- mousekey_send();
- } else {
- mousekey_off(MO_S_S);
- mousekey_off(MO_S_W);
- mousekey_send();
- }
- return false;
- break;
-#endif
-
-//------DOUBLE PRESS, with added left navigation
- case DBL_SPC:
- if( record->event.pressed ) {
- SEND_STRING(" "SS_TAP(X_LEFT));
- }
- return false;
- break;
- case DBL_ANG:
- if( record->event.pressed ) {
- SEND_STRING("<>"SS_TAP(X_LEFT));
- }
- return false;
- break;
- case DBL_PAR:
- if( record->event.pressed ) {
- SEND_STRING("()"SS_TAP(X_LEFT));
- }
- return false;
- break;
- case DBL_SQR:
- if( record->event.pressed ) {
- SEND_STRING("[]"SS_TAP(X_LEFT));
- }
- return false;
- break;
- case DBL_BRC:
- if( record->event.pressed ) {
- SEND_STRING("{}"SS_TAP(X_LEFT));
- }
- return false;
- break;
- case DBL_QUO:
- if( record->event.pressed ) {
- SEND_STRING("\'\'"SS_TAP(X_LEFT));
- }
- return false;
- break;
- case DBL_DQT:
- if( record->event.pressed ) {
- SEND_STRING("\"\""SS_TAP(X_LEFT));
- }
- return false;
- break;
- case DBL_GRV:
- if( record->event.pressed ) {
- SEND_STRING("``"SS_TAP(X_LEFT));
- }
- return false;
- break;
-// END OF KEYCODES
- }
- return process_record_keymap(keycode, record);
-}
-
-/*----------------------*\
-|*-----LAYER CHANGE-----*|
-\*----------------------*/
-
-layer_state_t layer_state_set_user(layer_state_t state) {
-
- state = layer_state_set_keymap (state);
-#ifdef RGBLIGHT_ENABLE
- // Change RGB lighting depending on the last layer activated
- rgblight_change( get_highest_layer(state) );
-#endif
- return state;
-}
diff --git a/users/romus/romus.h b/users/romus/romus.h
deleted file mode 100644
index d240c47b43..0000000000
--- a/users/romus/romus.h
+++ /dev/null
@@ -1,270 +0,0 @@
-// This is a modified version of Let's Split keyboard from bbaserdem
-
-#pragma once
-
-#include "quantum.h"
-
-#define XXX KC_NO
-
-// Layers
-#define _DV 0 // Base layer
-#define _AL 1 // Alt char overlay
-#define _GA 2 // Game layer
-#define _NU 3 // Numbers layer
-#define _SE 4 // Settings layer
-#define _MO 5 // Mouse emulation
-#define _MU 6 // Music mode
-
-// Define short macros
-#define UNDO LCTL(KC_Z)
-#define REDO LCTL(KC_Y)
-#define COPY LCTL(KC_C)
-#define CUT LCTL(KC_X)
-#define PASTE LCTL(KC_V)
-#define EXIT LALT(KC_F4)
-#define CAPS SFT_T(KC_CAPS)
-
-
-// Rename mouse keys with 7 letters
-#ifdef MOUSEKEY_ENABLE
-#define MO_S_N KC_MS_WH_UP
-#define MO_S_S KC_MS_WH_DOWN
-#define MO_S_E KC_MS_WH_RIGHT
-#define MO_S_W KC_MS_WH_LEFT
-#define MO_N KC_MS_UP
-#define MO_S KC_MS_DOWN
-#define MO_E KC_MS_RIGHT
-#define MO_W KC_MS_LEFT
-#define MO_CL_L KC_MS_BTN1
-#define MO_CL_R KC_MS_BTN2
-#define MO_CL_M KC_MS_BTN3
-#define MO_CL_4 KC_MS_BTN4
-#define MO_CL_5 KC_MS_BTN5
-#define MO_AC_0 KC_MS_ACCEL0
-#define MO_AC_1 KC_MS_ACCEL1
-#define MO_AC_2 KC_MS_ACCEL2
-#else
-#define MO_S_N KC_NO
-#define MO_S_S KC_NO
-#define MO_S_E KC_NO
-#define MO_S_W KC_NO
-#define MO_N KC_NO
-#define MO_S KC_NO
-#define MO_E KC_NO
-#define MO_W KC_NO
-#define MO_CL_L KC_NO
-#define MO_CL_R KC_NO
-#define MO_CL_M KC_NO
-#define MO_CL_1 KC_NO
-#define MO_CL_2 KC_NO
-#define MO_AC_0 KC_NO
-#define MO_AC_1 KC_NO
-#define MO_AC_2 KC_NO
-#endif
-
-// Rename music keys with <8 letters
-#ifdef AUDIO_ENABLE
-#define MU_REC KC_LCTL
-#define MU_STOP KC_LALT
-#define MU_PLAY KC_LGUI
-#define MU_PLAY KC_LGUI
-#define MU_FAST KC_UP
-#define MU_SLOW KC_DOWN
-#define MU_MASK KC_A
-#else
-#define MU_REC KC_NO
-#define MU_STOP KC_NO
-#define MU_PLAY KC_NO
-#define MU_PLAY KC_NO
-#define MU_FAST KC_NO
-#define MU_SLOW KC_NO
-#define MU_MASK KC_NO
-#endif
-
-// Define non-capitalized UTF shortcuts here
-#ifdef UNICODE_ENABLE
-#define PHY_HBR UC(0x0127)
-#define PHY_DEG UC(0x00b0)
-#define CUR_LIR UC(0x20ba)
-#define CUR_BIT UC(0x20bf)
-#define CUR_EUR UC(0x20ac)
-#define CUR_BPN UC(0x00a3)
-#define CUR_YEN UC(0x00a5)
-#else
-#define PHY_HBR KC_NO
-#define PHY_DEG KC_NO
-#define CUR_LIR KC_NO
-#define CUR_BIT KC_NO
-#define CUR_EUR KC_NO
-#define CUR_BPN KC_NO
-#define CUR_YEN KC_NO
-#endif
-
-// Custom keycodes
-enum userspace_custom_keycodes {
- // Turkish letters, with shifting
- TUR_A = SAFE_RANGE,
- TUR_C,
- TUR_G,
- TUR_I,
- TUR_O,
- TUR_S,
- TUR_U,
- // Unicode mode switch
- UNI_LI,
- UNI_WN,
- // Double keys
- DBL_SPC,
- DBL_ANG,
- DBL_PAR,
- DBL_SQR,
- DBL_BRC,
- DBL_QUO,
- DBL_DQT,
- DBL_GRV,
- // Diagonal mouse movements
- MO_NE,
- MO_NW,
- MO_SE,
- MO_SW,
- MO_S_NE,
- MO_S_NW,
- MO_S_SE,
- MO_S_SW,
- // Layer switches and lock functionality
- K_MOUSE,
- K_NUMBR,
- K_LOCK,
- K_GAMES,
- // Secret macros
- SECRET1,
- SECRET2,
- SECRET3
-};
-
-// Do tap dancable semicolon key if available
-#ifdef TAP_DANCE_ENABLE
-enum {
- SCL = 0
-};
-#define MY_SCL TD(SCL)
-#else
-#define MY_SCL KC_SCLN
-#endif
-
-// Shared keymaps
-#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
-#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
-
-/* Dvorak
- * ,------------------------------------------------------------------------.
- * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght|
- * `------------------------------------------------------------------------' */
-#define DVORAK \
- KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \
- KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \
- MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \
- KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT
-
-/* Alternative character overlay
- * ,------------------------------------------------------------------------.
- * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | | | || | | | | | |
- * `------------------------------------------------------------------------' */
-#define ALTCHAR \
- KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCR, KC_BSLS, KC_SLSH, \
- REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCRL, CUR_BIT, KC_MINUS, \
- UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \
- _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______
-
-/* Game layer
- * ,------------------------------------------------------------------------.
- * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > |
- * `------------------------------------------------------------------------' */
-#define GAME \
- K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NUM, KC_BSPC, \
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
- KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \
- KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
-
-/* Symbols layer
- * ,------------------------------------------------------------------------.
- * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | | | | || | | | | | |
- * `------------------------------------------------------------------------' */
-#define NUMBERS \
- K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \
- KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \
- KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \
- KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
-
-/* Settings layer
- * ,------------------------------------------------------------------------.
- * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| |
- * `------------------------------------------------------------------------' */
-#define SETTINGS \
- BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,QK_BOOT, \
- _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
- K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
- MU_TOGG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
-
-/* Mouse layer
- * ,------------------------------------------------------------------------.
- * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
- * `------------------------------------------------------------------------' */
-#define MOUSE \
- K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
- _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
- _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
- _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
-
-/* Music layer
- * ,------------------------------------------------------------------------.
- * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
- * `------------------------------------------------------------------------'
- */
-#define MUSIC \
- MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
- MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
- MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
- MU_TOGG,MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_NEXT,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
diff --git a/users/romus/rules.mk b/users/romus/rules.mk
deleted file mode 100644
index 32a5ab0923..0000000000
--- a/users/romus/rules.mk
+++ /dev/null
@@ -1,21 +0,0 @@
-SRC += romus.c
-EXTRAFLAGS += -flto # Used to make code smaller
-
-# ENABLE
-UNICODE_ENABLE = yes # Used for unicode character emulation
-EXTRAKEY_ENABLE = yes # OS signals like volume control
-
-# DISABLE
-ifndef BLUETOOTH_ENABLE
- BLUETOOTH_ENABLE = no # No bluetooth
-endif
-COMMAND_ENABLE = no # Some bootmagic thing i dont use
-BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
-CONSOLE_ENABLE = no # Allows console output with a command
-SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
-NKRO_ENABLE = no # Default is 6KRO which is plenty
-MIDI_ENABLE = no # Untested feature
-KEY_LOCK_ENABLE = no # Allows locking any key. Not used
-
-# Disabling this makes it compile, i dont know why
-# VARIABLE_TRACE = no # Allows debugging variables