// Copyright 2023 Steven Karrmann // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H enum layer_names { _QWERTY, _COLEMAK, _SYMBOL, _FUNCTION }; #define SYM_TAB LT(_SYMBOL, KC_TAB) #define FUN_SPC LT(_FUNCTION, KC_SPC) #define QWERTY DF(_QWERTY) #define COLEMAK DF(_COLEMAK) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( KC_GRV , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_MINS, KC_EQL , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, KC_LCTL, KC_LALT, KC_LGUI, KC_APP , KC_DEL , SYM_TAB, KC_ESC , KC_ENT , FUN_SPC, KC_BSPC, KC_APP , KC_RGUI, KC_RALT, KC_RCTL ), [_COLEMAK] = LAYOUT( KC_GRV , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_MINS, KC_EQL , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT, KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, KC_LCTL, KC_LALT, KC_LGUI, KC_APP , KC_DEL , SYM_TAB, KC_ESC , KC_ENT , FUN_SPC, KC_BSPC, KC_APP , KC_RGUI, KC_RALT, KC_RCTL ), [_SYMBOL] = LAYOUT( KC_TILD, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_UNDS, KC_PLUS, KC_EXLM, KC_LPRN, KC_RPRN, KC_DLR , KC_AMPR, KC_PIPE, KC_HASH, KC_LCBR, KC_RCBR, KC_COLN, KC_DQUO, _______, KC_AT , KC_LBRC, KC_RBRC, KC_BSLS, KC_PERC, KC_CIRC, KC_ASTR, KC_LABK, KC_RABK, KC_QUES, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_FUNCTION] = LAYOUT( QK_BOOT, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_PSCR, KC_SCRL, KC_HOME, KC_PGDN, KC_PGUP, KC_END , QWERTY , _______, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_INS , KC_CAPS, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, COLEMAK, _______, KC_F9 , KC_F10 , KC_F11 , KC_F12 , RGB_TOG, KC_NUM , KC_MUTE, KC_VOLD, KC_VOLU, KC_PAUS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; const rgblight_segment_t PROGMEM rgb_scroll_lock[] = RGBLIGHT_LAYER_SEGMENTS( {6, 3, HSV_BLUE} ); const rgblight_segment_t PROGMEM rgb_caps_lock[] = RGBLIGHT_LAYER_SEGMENTS( {11, 3, HSV_GREEN} ); const rgblight_segment_t PROGMEM rgb_num_lock[] = RGBLIGHT_LAYER_SEGMENTS( {16, 3, HSV_RED} ); const rgblight_segment_t PROGMEM rgb_qwerty[] = RGBLIGHT_LAYER_SEGMENTS( {0, 6, HSV_YELLOW}, {9, 2, HSV_YELLOW}, {14, 2, HSV_YELLOW}, {19, 6, HSV_YELLOW} ); const rgblight_segment_t PROGMEM rgb_colemak[] = RGBLIGHT_LAYER_SEGMENTS( {0, 6, HSV_CYAN}, {9, 2, HSV_CYAN}, {14, 2, HSV_CYAN}, {19, 6, HSV_CYAN} ); const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST( rgb_scroll_lock, rgb_caps_lock, rgb_num_lock, rgb_qwerty, rgb_colemak ); void keyboard_post_init_user(void) { rgblight_layers = rgb_layers; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(0, led_state.scroll_lock); rgblight_set_layer_state(1, led_state.caps_lock); rgblight_set_layer_state(2, led_state.num_lock); return true; } layer_state_t default_layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(3, layer_state_cmp(state, _QWERTY)); rgblight_set_layer_state(4, layer_state_cmp(state, _COLEMAK)); return state; }