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'# Stats
Probability distributions and other functions useful for statistical computing.
'## Log-space floating point numbers
When working with probability densities, mass functions, distributions,
likelihoods, etc., we often work on a logarithmic scale to prevent floating
point overflow/underflow. Working on the log scale makes `product` operations
safe, since they correspond to addition on the log scale. However, when it
comes to `sum` operations on the raw probability scale, care must be taken to
avoid underflow by using a safe
[log-sum-exp](https://en.wikipedia.org/wiki/LogSumExp) function.
`LogSpace` stores the log value internally, but is "safe" for both `sum` and
`product`, since addition is implemented using the log-sum-exp trick.
'Several of the functions in this library return values as a `LogSpace Float`.
The internally stored logarithmic value can be extracted with `ln`, and the
actual value being represented (the raw probability) can be computed with
`ls_to_f`. Although it is safe to use `sum` on a value of type
`n=>LogSpace f`, it may be slightly more accurate and/or performant to instead
use `ls_sum`, which applies the standard max-sweep log-sum-exp trick directly,
rather than relying on monoid reduction using `add`.
struct LogSpace(a:Type) =
log : a
def Exp(x:a) -> LogSpace a given (a:Type) = LogSpace x
instance Mul(LogSpace f) given (f|Add)
def (*)(x, y) = Exp $ x.log + y.log
one = Exp zero
instance Fractional(LogSpace f) given (f|Sub)
def divide(x, y) = Exp $ x.log - y.log
instance Arbitrary(LogSpace Float)
def arb(k) = Exp (randn k)
def is_infinite(x:f) -> Bool given (f|Fractional|Sub|Mul|Ord) =
# Note: According to this function, nan is not infinite.
# Todo: Make polymorphic versions of these and put them in the prelude.
infinity : f = divide one zero
neg_infinity : f = zero - infinity
x == infinity || x == neg_infinity
def log_add_exp(la:f, lb:f) -> f
given (f|Floating|Add|Sub|Mul|Fractional|Ord) =
infinity : f = divide(one, zero)
neg_infinity : f = zero - infinity
if la == infinity && lb == infinity
then infinity
else if la == neg_infinity && lb == neg_infinity
then neg_infinity
else if (la > lb)
then la + log1p (exp (lb - la))
else lb + log1p (exp (la - lb))
instance Add(LogSpace f) given (f|Floating|Add|Sub|Mul|Fractional|Ord)
def (+)(x, y) = Exp $ log_add_exp x.log y.log
zero = Exp (zero - (divide one zero))
def f_to_ls(a:f) -> LogSpace f given (f|Floating) = Exp $ log a
def ls_to_f(x:LogSpace f) -> f given (f|Floating) = exp x.log
def ln(x:LogSpace f) -> f given (f|Floating) = x.log
def log_sum_exp(xs:n=>f) -> f
given(n|Ix, f|Fractional|Sub|Floating|Mul|Ord) =
m_raw = maximum(xs)
m = case is_infinite(m_raw) of
False -> m_raw
True -> zero
m + (log $ sum $ each xs \x. exp(x) - m)
def ls_sum(x:n=>LogSpace f) -> LogSpace f
given (n|Ix, f|Fractional|Sub|Floating|Mul|Ord) =
lx = each(x, ln)
Exp $ log_sum_exp lx
'## Probability distributions
Simulation and evaluation of [probability distributions](https://en.wikipedia.org/wiki/Probability_distribution). Probability distributions which can be sampled should implement `Random`, and those which can be evaluated should implement the `Dist` interface. Distributions over an ordered space (such as typical *univariate* distributions) should also implement `OrderedDist`.
# TODO: use an associated type for the `a` parameter
interface Random(d:Type, a:Type)
draw : (d, Key) -> a # function for random draws
# TODO: use an associated type for the `a` parameter
interface Dist(d:Type, a:Type, f:Type)
density : (d, a) -> LogSpace f # either the density function or mass function
interface OrderedDist(d:Type, a:Type, f:Type, given () (Dist d a f))
cumulative : (d, a) -> LogSpace f # the cumulative distribution function (CDF)
survivor : (d, a) -> LogSpace f # the survivor function (complement of CDF)
quantile : (d, f) -> a # the quantile function (inverse CDF)
'## Univariate probability distributions
Some commonly encountered univariate distributions.
### Bernoulli distribution
The [Bernoulli distribution](https://en.wikipedia.org/wiki/Bernoulli_distribution) is parameterised by its "success" probability, `prob`.
struct Bernoulli =
prob: Float
instance Random(Bernoulli ,Bool)
def draw(bern, k) =
rand k < bern.prob
instance Dist(Bernoulli, Bool, Float)
def density(bern, b) =
if b
then Exp $ log bern.prob
else Exp $ log1p (-bern.prob)
instance OrderedDist(Bernoulli, Bool, Float)
def cumulative(bern, b) =
if b
then Exp 0.0
else Exp $ log1p (-bern.prob)
def survivor(bern, b) =
if b
then Exp (-infinity)
else Exp $ log bern.prob
def quantile(bern, q) =
q > (1 - bern.prob)
'### Binomial distribution
The [binomial distribution](https://en.wikipedia.org/wiki/Binomial_distribution) is parameterised by the number of trials, `trials`, and the success probability, `prob`. Mean is `trials*prob`.
struct Binomial =
trials : Nat
prob : Float
instance Random(Binomial, Nat)
def draw(d, k) =
sum $ each (rand_vec d.trials (\k_. draw(a=Bool, Bernoulli(d.prob), k_)) k) b_to_n
instance Dist(Binomial, Nat, Float)
def density(d, x) =
if (d.prob == 0.0)
then
if (x == 0)
then Exp 0.0
else Exp (-infinity)
else
if (d.prob == 1.0)
then
if (x == d.trials)
then Exp 0.0
else Exp (-infinity)
else
tf = n_to_f d.trials
xf = n_to_f x
if (xf > tf)
then Exp (-infinity)
else Exp ( (xf * log d.prob) + ((tf - xf) * log1p (-d.prob)) +
lgamma (tf + 1) - lgamma (xf + 1) - lgamma (tf + 1 - xf) )
instance OrderedDist(Binomial, Nat, Float)
def cumulative(d, x) =
xp1:Nat = x + 1
ls_sum $ for i:(Fin xp1). density(f=Float, d, ordinal i)
def survivor(d, x) =
tmx = d.trials -| x
ls_sum $ for i:(Fin tmx). density(f=Float, d, x + 1 + ordinal i)
def quantile(d, q) =
tp1:Nat = d.trials + 1
lpdf = for i:(Fin tp1). ln $ density(f=Float, d, ordinal i)
cdf = cdf_for_categorical lpdf
mi = search_sorted cdf q
ordinal $ from_just $ left_fence mi
'### Exponential distribution
The [exponential distribution](https://en.wikipedia.org/wiki/Exponential_distribution) is parameterised by its *rate*, `rate > 0`, so that the mean of the distribution is `1/rate`.
struct Exponential =
rate : Float
instance Random(Exponential, Float)
def draw(d, k) = log1p (-rand k) / -d.rate
instance Dist(Exponential, Float, Float)
def density(d, x) =
if (x < 0.0)
then Exp (-infinity)
else Exp $ log d.rate - (d.rate * x)
instance OrderedDist(Exponential, Float, Float)
def cumulative(d, x) =
if (x < 0.0)
then Exp (-infinity)
else Exp $ log1p (-exp (-d.rate * x))
def survivor(d, x) =
if (x < 0.0)
then Exp 0.0
else Exp $ -d.rate * x
def quantile(d, q) = log1p (-q) / -d.rate
'### Geometric distribution
This [geometric distribution](https://en.wikipedia.org/wiki/Geometric_distribution) is defined as the number of trials until a success (**not** the number of failures). Parameterised by success probability, `prob`. Mean is `1/prob`.
struct Geometric =
prob : Float
instance Random(Geometric, Nat)
def draw(d, k) = f_to_n $ ceil $ log1p (-rand k) / log1p (-d.prob)
instance Dist(Geometric, Nat, Float)
def density(d, n) =
if (d.prob == 1)
then
if (n == 1)
then Exp 0
else Exp (-infinity)
else
nf = n_to_f n
Exp $ ((nf-1)*log1p (-d.prob)) + log d.prob
instance OrderedDist(Geometric, Nat, Float)
def cumulative(d, n) =
nf = n_to_f n
Exp $ log1p (-pow (1-d.prob) nf)
def survivor(d, n) =
Exp $ n_to_f n * log1p (-d.prob)
def quantile(d, q) =
f_to_n $ ceil $ log1p (-q) / log1p (-d.prob)
'### Normal distribution
The Gaussian, or [normal distribution](https://en.wikipedia.org/wiki/Normal_distribution) is parameterised by its *mean*, `loc`, and *standard deviation*, `scale`. ie. **not** variance or precision.
struct Normal =
loc : Float
scale : Float
instance Random(Normal, Float)
def draw(d, k) = d.loc + (d.scale * randn k)
instance Dist(Normal, Float, Float)
def density(d, x) =
Exp $ -0.5 * (log (2 * pi * (sq d.scale)) + (sq ((x - d.loc) / d.scale)))
instance OrderedDist(Normal, Float, Float)
def cumulative(d, x) =
Exp $ log (0.5 * erfc ((d.loc - x) / (d.scale * sqrt(2.0))))
def survivor(d, x) =
Exp $ log (0.5 * erfc ((x - d.loc) / (d.scale * sqrt(2.0))))
def quantile(_, _) = todo # Add `erfinv`.
'### Poisson distribution
The [Poisson distribution](https://en.wikipedia.org/wiki/Poisson_distribution) is parameterised by its rate, `rate > 0`. Mean is `rate`.
struct Poisson =
rate : Float
instance Random(Poisson, Nat)
def draw(d, k) =
exp_neg_rate = exp (-d.rate)
[current_k, next_k] = split_key(n=2, k)
yield_state 0 \ans.
with_state (rand current_k) \p. with_state next_k \k'.
while \.
if get p > exp_neg_rate
then
[ck, nk] = split_key(n=2, get k')
p := (get p) * rand ck
ans := (get ans) + 1
k' := nk
True
else
False
instance Dist(Poisson, Nat, Float)
def density(d, n) =
if ((d.rate == 0.0)&&(n == 0))
then
Exp 0.0
else
nf = n_to_f n
Exp $ (nf * log d.rate) - d.rate - lgamma (nf + 1)
instance OrderedDist(Poisson, Nat, Float)
def cumulative(d, x) =
xp1:Nat = x + 1
ls_sum $ for i:(Fin xp1). density(f=Float, d, ordinal i)
def survivor(d, x) =
xp1:Nat = x + 1
cdf = ls_sum $ for i:(Fin xp1). density(f=Float, d, ordinal i)
Exp $ log1p (-ls_to_f cdf)
def quantile(d, q) =
yield_state (0::Nat) \x.
with_state 0.0 \cdf.
while \.
cdf := (get cdf) + ls_to_f (density(f=Float, d ,get x))
if (get cdf) > q
then
False
else
x := (get x) + 1
True
'### Uniform distribution
The [uniform distribution](https://en.wikipedia.org/wiki/Continuous_uniform_distribution) is continuous on an interval determined by a lower bound, `low`, and upper bound, `high > low`. Mean is `(low+high)/2`.
struct Uniform =
low : Float
high : Float
instance Random(Uniform, Float)
def draw(d, k) = d.low + ((d.high - d.low) * rand k)
instance Dist(Uniform, Float, Float)
def density(d, x) =
if (x >= d.low)&&(x <= d.high)
then Exp $ -log (d.high - d.low)
else Exp (-infinity)
instance OrderedDist(Uniform, Float, Float)
def cumulative(d, x) =
if (x < d.low)
then Exp (-infinity)
else if (x > d.high)
then Exp 0.0
else Exp $ log (x - d.low) - log (d.high - d.low)
def survivor(d, x) =
if (x < d.low)
then Exp 0.0
else if (x > d.high)
then Exp (-infinity)
else Exp $ log (d.high - x) - log (d.high - d.low)
def quantile(d, q) = d.low + ((d.high - d.low) * q)
'## Data summaries
Some data summary functions. Note that `mean` is provided by the prelude.
'### Summaries for vector quantities
def mean_and_variance(xs:n=>a) -> (a, a) given (n|Ix, a|VSpace|Mul) =
m = mean xs
ss = sum $ each xs \x. sq(x - m)
v = ss / (n_to_f (size n) - 1)
(m, v)
def variance(xs:n=>a) -> a given (n|Ix, a|VSpace|Mul) =
snd $ mean_and_variance xs
def std_dev(xs:n=>a) -> a given (n|Ix, a|VSpace|Mul|Floating) =
sqrt $ variance xs
def covariance(xs:n=>a, ys:n=>a) -> a given (n|Ix, a|VSpace|Mul) =
xm = mean xs
ym = mean ys
ss = sum for i:n. (xs[i] - xm) * (ys[i] - ym)
ss / (n_to_f (size n) - 1)
def correlation(xs:n=>a, ys:n=>a) -> a
given (n|Ix, a|VSpace|Mul|Floating|Fractional) =
divide (covariance xs ys) (std_dev xs * std_dev ys)
'### Summaries for matrix quantities
def mean_and_variance_matrix(xs:n=>d=>a) -> (d=>a, d=>d=>a)
given (n|Ix, d|Ix, a|Mul|VSpace) =
xsMean:d=>a = (for i:d. sum for j:n. xs[j,i]) / n_to_f (size n)
xsCov:d=>d=>a = (for i:d i':d. sum for j:n.
(xs[j,i'] - xsMean[i']) *
(xs[j,i] - xsMean[i] ) ) / (n_to_f (size n) - 1)
(xsMean, xsCov)
def variance_matrix(xs:n=>d=>a) -> d=>d=>a
given (n|Ix, d|Ix, a|VSpace|Mul)=
snd $ mean_and_variance_matrix xs
def correlation_matrix(xs:n=>d=>a) -> d=>d=>a
given (n|Ix, d|Ix, a|Mul|VSpace|Floating|Fractional) =
cvm = variance_matrix xs
for i. for j. divide cvm[i,j] (sqrt cvm[i,i] * sqrt cvm[j,j])
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