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authorEmil Ernerfeldt <emil.ernerfeldt@gmail.com>2024-09-30 13:20:34 +0200
committerGitHub <noreply@github.com>2024-09-30 13:20:34 +0200
commit448e12d6b6757e430d831e531d1d62855e1d0627 (patch)
tree519d3d62b3286fe2a9bea84a0fa5fa3387e46fff
parent5390ecdf4abd54503e067f01d3f5c93614afe305 (diff)
Fix id clash in `Ui::response` (#5192)
This adds a new `Ui::unique_id` used in `Ui::response`. I'll make a follow-up PR where the old `id` is renamed `stable_id`, and deprecate `fn id` to force users to think through which `id` they want. * Closes https://github.com/emilk/egui/issues/5190
-rw-r--r--crates/egui/src/ui.rs78
1 files changed, 57 insertions, 21 deletions
diff --git a/crates/egui/src/ui.rs b/crates/egui/src/ui.rs
index 04d48da3..ee77888f 100644
--- a/crates/egui/src/ui.rs
+++ b/crates/egui/src/ui.rs
@@ -49,15 +49,27 @@ use crate::Stroke;
/// # });
/// ```
pub struct Ui {
- /// ID of this ui.
+ /// Generated based on id of parent ui together with an optional id salt.
///
- /// Generated based on id of parent ui together with
- /// another source of child identity (e.g. window title).
- /// Acts like a namespace for child uis.
- /// Should be unique and persist predictably from one frame to next
- /// so it can be used as a source for storing state (e.g. window position, or if a collapsing header is open).
+ /// This should be stable from one frame to next
+ /// so it can be used as a source for storing state
+ /// (e.g. window position, or if a collapsing header is open).
+ ///
+ /// However, it is not necessarily globally unique.
+ /// For instance, sibling `Ui`s share the same [`Self::id`]
+ /// unless they where explicitly given different id salts using
+ /// [`UiBuilder::id_salt`].
id: Id,
+ /// This is a globally unique ID of this `Ui`,
+ /// based on where in the hierarchy of widgets this Ui is in.
+ ///
+ /// This means it is not _stable_, as it can change if new widgets
+ /// are added or removed prior to this one.
+ /// It should therefore only be used for transient interactions (clicks etc),
+ /// not for storing state over time.
+ unique_id: Id,
+
/// This is used to create a unique interact ID for some widgets.
///
/// This value is based on where in the hierarchy of widgets this Ui is in,
@@ -144,6 +156,7 @@ impl Ui {
};
let mut ui = Ui {
id,
+ unique_id: id,
next_auto_id_salt: id.with("auto").value(),
painter: Painter::new(ctx, layer_id, clip_rect),
style,
@@ -157,10 +170,10 @@ impl Ui {
};
// Register in the widget stack early, to ensure we are behind all widgets we contain:
- let start_rect = Rect::NOTHING; // This will be overwritten when/if `interact_bg` is called
+ let start_rect = Rect::NOTHING; // This will be overwritten when/if `remember_min_rect` is called
ui.ctx().create_widget(
WidgetRect {
- id: ui.id,
+ id: ui.unique_id,
layer_id: ui.layer_id(),
rect: start_rect,
interact_rect: start_rect,
@@ -266,14 +279,15 @@ impl Ui {
}
debug_assert!(!max_rect.any_nan());
- let new_id = self.id.with(id_salt);
- let next_auto_id_salt = new_id.with(self.next_auto_id_salt).value();
+ let stable_id = self.id.with(id_salt);
+ let unique_id = stable_id.with(self.next_auto_id_salt);
+ let next_auto_id_salt = unique_id.value().wrapping_add(1);
self.next_auto_id_salt = self.next_auto_id_salt.wrapping_add(1);
let placer = Placer::new(max_rect, layout);
let ui_stack = UiStack {
- id: new_id,
+ id: unique_id,
layout_direction: layout.main_dir,
info: ui_stack_info,
parent: Some(self.stack.clone()),
@@ -281,7 +295,8 @@ impl Ui {
max_rect: placer.max_rect(),
};
let child_ui = Ui {
- id: new_id,
+ id: stable_id,
+ unique_id,
next_auto_id_salt,
painter,
style,
@@ -295,10 +310,10 @@ impl Ui {
};
// Register in the widget stack early, to ensure we are behind all widgets we contain:
- let start_rect = Rect::NOTHING; // This will be overwritten when/if `interact_bg` is called
+ let start_rect = Rect::NOTHING; // This will be overwritten when/if `remember_min_rect` is called
child_ui.ctx().create_widget(
WidgetRect {
- id: child_ui.id,
+ id: child_ui.unique_id,
layer_id: child_ui.layer_id(),
rect: start_rect,
interact_rect: start_rect,
@@ -334,12 +349,33 @@ impl Ui {
// -------------------------------------------------
- /// A unique identity of this [`Ui`].
+ /// Generated based on id of parent ui together with an optional id salt.
+ ///
+ /// This should be stable from one frame to next
+ /// so it can be used as a source for storing state
+ /// (e.g. window position, or if a collapsing header is open).
+ ///
+ /// However, it is not necessarily globally unique.
+ /// For instance, sibling `Ui`s share the same [`Self::id`]
+ /// unless they where explicitly given different id salts using
+ /// [`UiBuilder::id_salt`].
#[inline]
pub fn id(&self) -> Id {
self.id
}
+ /// This is a globally unique ID of this `Ui`,
+ /// based on where in the hierarchy of widgets this Ui is in.
+ ///
+ /// This means it is not _stable_, as it can change if new widgets
+ /// are added or removed prior to this one.
+ /// It should therefore only be used for transient interactions (clicks etc),
+ /// not for storing state over time.
+ #[inline]
+ pub fn unique_id(&self) -> Id {
+ self.unique_id
+ }
+
/// Style options for this [`Ui`] and its children.
///
/// Note that this may be a different [`Style`] than that of [`Context::style`].
@@ -1044,8 +1080,8 @@ impl Ui {
viewport
.prev_pass
.widgets
- .get(self.id)
- .or_else(|| viewport.this_pass.widgets.get(self.id))
+ .get(self.unique_id)
+ .or_else(|| viewport.this_pass.widgets.get(self.unique_id))
.copied()
})
.map(|widget_rect| self.ctx().get_response(widget_rect))
@@ -1062,12 +1098,12 @@ impl Ui {
// when the ui was created with `UiBuilder::sense`.
// This is a bit hacky, is there a better way?
self.ctx().pass_state_mut(|fs| {
- fs.used_ids.remove(&self.id);
+ fs.used_ids.remove(&self.unique_id);
});
// This will update the WidgetRect that was first created in `Ui::new`.
self.ctx().create_widget(
WidgetRect {
- id: self.id,
+ id: self.unique_id,
layer_id: self.layer_id(),
rect: self.min_rect(),
interact_rect: self.clip_rect().intersect(self.min_rect()),
@@ -1085,7 +1121,7 @@ impl Ui {
#[deprecated = "Use UiBuilder::sense with Ui::response instead"]
pub fn interact_bg(&self, sense: Sense) -> Response {
// This will update the WidgetRect that was first created in `Ui::new`.
- self.interact(self.min_rect(), self.id, sense)
+ self.interact(self.min_rect(), self.unique_id, sense)
}
/// Is the pointer (mouse/touch) above this rectangle in this [`Ui`]?
@@ -1372,7 +1408,7 @@ impl Ui {
let item_spacing = self.spacing().item_spacing;
self.placer.advance_after_rects(rect, rect, item_spacing);
register_rect(self, rect);
- let response = self.interact(rect, child_ui.id, Sense::hover());
+ let response = self.interact(rect, child_ui.unique_id, Sense::hover());
InnerResponse::new(inner, response)
}