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[package]
name = "egui-wgpu"
version.workspace = true
description = "Bindings for using egui natively using the wgpu library"
authors = [
  "Nils Hasenbanck <nils@hasenbanck.de>",
  "embotech <opensource@embotech.com>",
  "Emil Ernerfeldt <emil.ernerfeldt@gmail.com>",
]
edition.workspace = true
rust-version.workspace = true
homepage = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
license.workspace = true
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
categories = ["gui", "game-development"]
keywords = ["wgpu", "egui", "gui", "gamedev"]
include = [
  "../LICENSE-APACHE",
  "../LICENSE-MIT",
  "**/*.rs",
  "**/*.wgsl",
  "Cargo.toml",
]

[package.metadata.docs.rs]
all-features = true


[features]
## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
puffin = ["dep:puffin"]

## Enable [`winit`](https://docs.rs/winit) integration.
winit = ["dep:winit"]


[dependencies]
egui = { version = "0.24.0", path = "../egui", default-features = false }
epaint = { version = "0.24.0", path = "../epaint", default-features = false, features = [
  "bytemuck",
] }

bytemuck = "1.7"
log = { version = "0.4", features = ["std"] }
thiserror.workspace = true
type-map = "0.5.0"
wgpu.workspace = true

#! ### Optional dependencies
## Enable this when generating docs.
document-features = { version = "0.2", optional = true }

winit = { version = "0.28", default-features = false, optional = true }

# Native:
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
puffin = { workspace = true, optional = true }