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Diffstat (limited to 'keyboards/junco/keymaps/via/config.h')
-rw-r--r--keyboards/junco/keymaps/via/config.h87
1 files changed, 0 insertions, 87 deletions
diff --git a/keyboards/junco/keymaps/via/config.h b/keyboards/junco/keymaps/via/config.h
deleted file mode 100644
index 897313cd66..0000000000
--- a/keyboards/junco/keymaps/via/config.h
+++ /dev/null
@@ -1,87 +0,0 @@
-// Copyright 2022 Dane Skalski (@Daneski13)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-// Number of Layers that can be used by VIA.
-// Change this if you want more layers
-#define DYNAMIC_KEYMAP_LAYER_COUNT 6
-
-/* - Encoder settings - */
-#ifdef ENCODER_ENABLE
-# define ENCODER_RESOLUTION 4
-#endif
-#ifdef ENCODER_MAP_ENABLE
-// Key delay for encoders (necessary for some keycodes)
-# define ENCODER_MAP_KEY_DELAY 10
-#endif
-
-/*
- - RGB -
- Defines all effects so VIA can properly select them via index
-*/
-#ifdef RGB_MATRIX_ENABLE
-
-// Default effect when EEPROM cleared
-# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-
-// Turns off RGB effects when there is no longer a USB connection
-# define RGB_MATRIX_SLEEP
-
-// Allow keypress reactive animations
-# define SPLIT_TRANSPORT_MIRROR // Necessary setting for key press animations on a split
-# define RGB_MATRIX_KEYPRESSES // Enables key press effects
-
-// Allow frame buffer effects
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables frame buffer effects
-
-// All effect definitions
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Enables RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Enables RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Enables RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING // Enables RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT // Enables RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL // Enables RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Enables RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Enables RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Enables RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Enables RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL // Enables RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Enables RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Enables RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Enables RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Enables RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Enables RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON // Enables RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Enables RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enables RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS // Enables RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Enables RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING // Enables RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Enables RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE // Enables RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Enables RGB_MATRIX_PIXEL_FRACTAL
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Enables RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Enables RGB_MATRIX_PIXEL_RAIN
-
-// Following need RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // Enables RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // Enables RGB_MATRIX_DIGITAL_RAIN
-
-// Following need RGB_MATRIX_KEYPRESSES
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Enables RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Enables RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Enables RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Enables RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Enables RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH // Enables RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH // Enables RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Enables RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Enables RGB_MATRIX_SOLID_MULTISPLASH
-
-#endif